I will make, rig and optimize semi realistic 3d nsfw character with physics and outfits


About this gig
Looking for a 3D character that moves, bends, and reacts like it should? I specialize in building, rigging, and optimizing semi-realistic 3D characters complete with full-body rigging, cloth/hair physics, and modular outfit systems ready for animation, games, or virtual avatars.
Whether you need a brand new character built from a concept, an existing model rigged and cleaned up, or a rig that's currently broken or under-performing, I can help. My process focuses on clean topology, deformation friendly rigs, and physics setups that hold up under motion not just in a static T-pose.
What I offer:
- Full-body character rigging (IK/FK, custom controllers, facial rigs on request)
- Cloth, hair and soft-body physics simulation setup
- Modular outfit/clothing systems that fit different body shapes or poses
- Model optimization for game engines (Unreal, Unity) or real-time use (VRChat, VTubing)
- Fixing broken rigs, weight painting issues or clipping/outfit problems
- Compatible with Blender, Maya & other software
Who this is for:
Game developers, VTuber/avatar creators, animators, indie studios and hobbyists who need a character that's actually rig-ready and physics stable not just a pretty render
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Aasiwaju
3D Modeler nd Character Artist, VRChat, SFM, GMOD, TF2, FiveM nd Roblox
- FromUnited States
- Member sinceAug 2026
- Avg. response time15 hours
Languages
English, German
FAQ
What software do you work in, and can you match my existing pipeline?
I primarily work in Blender and Maya, and I can export to formats compatible with Unreal Engine, Unity, VRChat, and most major DCC tools (FBX, OBJ, GLTF, etc.). If you're using a specific engine or plugin setup (like VRM for VTubing avatars)
Can you rig a character I already made, or does it need to be built from scratch?
Both. If you already have a model, send it over and I'll assess the topology and mesh quality first — clean geometry rigs much better than dense or unoptimized meshes, so I may suggest light cleanup before rigging. If you don't have a model yet, I can build one from a reference image, concept art
How does the outfit/clothing system work can outfits be swapped later?
Yes. I build outfits as modular pieces tied to the character's rig, so they can be swapped, layered, or adjusted without re-rigging the whole character. This is especially useful for VTuber avatars or game characters that need multiple outfit options. Just note in your order if you want a swappable
What's included in "physics setup," and does it work in real-time engines?
Physics setup covers cloth, hair, and soft-body simulation so outfits and hair react naturally to movement instead of staying rigid or clipping. For real-time use (games, VRChat, live avatars), I optimize the physics to be lightweight enough to run smoothly rather than relying on offline only

