I will create custom npcs and ai for your unity game

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abdellahaboulou
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abdellahaboulou
AbdellahAboulou

About this gig

Your game needs NPCs that actually behave, enemies that patrol, detect, react, and fight back in a way that feels intentional, not scripted.


I design and implement NPC and enemy behavior systems from the ground up, using the architecture that fits your project, not a one-size-fits-all solution. Before writing a line of code, I analyze your project structure and propose the right approach for your specific needs.


What I can build:

  • Patrol, detection, chase, and attack behaviors
  • Finite state machines with clean, scalable transitions
  • Hierarchical AI using HTN planning patterns
  • Data-driven behavior via Scriptable Objects and JSON config
  • NavMesh pathfinding and dynamic obstacle avoidance
  • Multiple enemy types with shared base architecture
  • Fully parametrable systems without recompilation


What I won't do:

  • Bloated, over-engineered code that breaks the moment you touch it
  • Black-box solutions you can't maintain yourself


I built these systems on a production VR multiplayer game and shipped a complete game from scratch in 48 hours at Creative Jam Montréal 2025, in collaboration with Ubisoft, won 1st place.

Get to know AbdellahAboulou

AbdellahAboulou

Unity Developer Gameplay and AI Systems

5.0(1)
  • FromCanada
  • Member sinceJul 2023
  • Avg. response time1 hour
  • Last delivery1 day
  • Languages

    English, Arabic, French
I am a Unity developer with experience in enemy AI, gameplay programming, VR multiplayer, and editor tools. I've worked on gameplay systems from scratch (basketball, volleyball, slot machine), developed AI behaviors, built internal tools to help studio teams test features faster, and fixed bugs across full production codebases. I work with indie developers, designers, and first-time creators to fix bugs, build gameplay mechanics, and develop AI systems. Not sure if your project fits? Send me a message. Won 1st place at Creative Jam Montréal 2025, in collaboration with Ubisoft.

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