I will draw isometric dungeon map for dnd battle grid and roll20 vtt


About this gig
Flat maps are fine. Isometric maps are unforgettable.
You've seen the maps that make players say "Wait, that staircase goes UNDER that balcony?" That's what I deliver. I specialize in hand-crafted isometric dungeon cartography that transforms your Roll20 VTT sessions from 2D chess into immersive, three-dimensional storytelling.
Every map is drawn with verticality in mindbridges that cross over chasms, balconies for archers to rain hell from above, and multi-level traps that make your rogue sweat.
What You Receive:
- True Isometric Perspective
- VTT Optimized
- Transparent Background Option
- Full Commercial Rights
️ MANDATORY: MESSAGE ME BEFORE ORDERING.
Isometric maps take significant time and artistic planning. I need to discuss your layout, elevation changes, and timeline to ensure I can meet your expectations and your session zero deadline. Orders placed without prior discussion may be subject to cancellation or extended delivery windows. Let's talk firstit costs nothing and guarantees we're aligned.
Hit "Contact Me" now and tell me what your party is about to climb into.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know ABDOULAYE
Expert in Accurate Maps for Print and Digital
- FromUnited States
- Member sinceApr 2026
- Avg. response time1 hour
Languages
English
FAQ
Why do I need to message you before ordering?
Isometric maps are complex beasts. A "simple wizard tower" could mean three floors or nine. I need to understand the scope, elevation, and deadline to give you an accurate timeline and ensure I don't overbook myself. Messaging first protects your campaign schedule and my quality standards.
Can I use this map on Roll20? How does the grid work?
Yes, and I've solved the isometric grid headache for you. I provide a version with a pre-aligned isometric grid that snaps perfectly to Roll20's isometric setting, plus a gridless version if you prefer using the VTT's built-in tools. You just upload and set your page to isometric mode.
What do you need from me before you start drawing?
After we chat, I'll send a brief questionnaire asking for: (1) Rough layout sketch or description, (2) Number of distinct elevation levels, (3) Thematic vibe (e.g., "Dwarven Forge" vs. "Mind Flayer Lair"), and (4) Any reference maps or artists you admire.
What's the difference between isometric and top-down? Why should I pay more?
Top-down is a blueprint. Isometric is a scene. It shows walls, depth, and vertical relationships. Your players can see the balcony overlooking the lava pit. They can plot whether they can jump from the broken staircase to the dangling chandelier. It changes how they think about combat and exploratio
Do you provide tokens or assets separate from the map?
In the Premium Package, yes. I extract key props (altars, statues, mysterious chests) as separate PNG tokens you can move around in your VTT. For Basic and Standard, these are baked into the map art.
How long does an isometric map typically take?
Depends entirely on complexity and my current queue. This is exactly why I require a message first I'll give you a realistic, honest timeline based on your specific project. Rushed art looks rushed, and neither of us wants that.
