I will create, rig 3d animal character, weight paint, blender rigging, maya animation

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abdul_warizy
A
abdul_warizy
Warizy

About this gig

HELLO GREAT BUYER!!!


Need professional 3D animal rigging, weight painting, or animation for your character?


I provide 3D animal rigging, creature rigging, Blender rigging, Maya rigging, skinning, and weight painting to help bring your animal characters to life with smooth, natural movement.

Whether you have a realistic animal, stylized character, fantasy creature, or game-ready model, I can help prepare it for animation, games, and 3D production.


MY SERVICES INCLUDE:

  • 3D animal and quadruped rigging
  • Blender and Maya character rigging
  • Weight painting and skinning
  • IK/FK rig controls and bone setup
  • Rig fixing and deformation cleanup
  • Facial rigging and expression controls
  • Walk, run, idle, and basic animation cycles
  • Creature and monster rigging
  • Game-ready rigs for Unity and Unreal Engine
  • FBX and Blender/Maya source files


WHY CHOOSE THIS GIG?

  • Clean and organized bone structures
  • Natural character deformation
  • Rigging tailored to your animation needs
  • Clear communication and timely updates
  • Attention to detail and model compatibility


Message me before ordering with your 3D animal model, reference files, and rigging requirements so we can discuss the best solution for your project.

Get to know Warizy

Warizy

3D Creature Artist Character Sculptor 3D Printing Specialist

  • FromUnited Kingdom
  • Member sinceSep 2026
  • Avg. response time2 hours
  • Languages

    English, German, French, Bulgarian
I’m a 3D Creature Artist and Character Sculptor specializing in detailed creatures for games, animation, collectibles, and 3D printing. I create dragons, aliens, monsters, beasts, mystical and mythological creatures, fantasy characters, miniatures, and statues. My services include 3D modeling, digital sculpting, texturing, retopology, rigging, game ready optimization, and print ready STL models. I work with Blender, ZBrush, Maya, and Substance Painter to turn concepts and references into polished 3D models.

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