I will create fix optimize and deploy your unity webgl game

A
abdulfahad08
A
abdulfahad08
Abdul Fahad

About this gig

Does your Unity project work in the Editor but fail, load slowly, or perform poorly in the browser?


I will fix, optimize, convert, or deploy your Unity WebGL project so it is more stable and practical for browser users. I focus specifically on WebGL problems rather than generic Unity bug fixing.


I can help with:

  • Unity to WebGL conversion and build configuration
  • Build errors, black screens, and loading failures
  • Slow loading and excessive build size
  • Memory errors, browser crashes, and runtime performance
  • Texture, audio, asset, and scene optimization
  • Gzip/Brotli compression and hosting configuration
  • CORS, JavaScript plugin, template, and browser issues
  • Responsive embedding and website integration
  • itch.io or client-hosted deployment
  • WebGL compatibility debugging


You will receive the corrected project/build, source changes, and a clear summary of what was fixed.

Results depend on your assets, Unity version, target browsers, hosting, and third-party plugins. Please send your project details, current build size, browser errors, target URL/host, and required outcome before ordering.

Get to know Abdul Fahad

Abdul Fahad

Unity Developer for Multiplayer, WebGL, Backend and Mobile Games

  • FromPakistan
  • Member sinceAug 2025
  • Avg. response time1 hour
  • Languages

    Urdu, Hindi, English
I’m a Unity developer focused on multiplayer, mobile, backend, and WebGL projects for Android, iOS, PC, and browser. I work with C#, Photon Fusion/PUN, Mirror, PlayFab, AdMob, AppLovin, and Unity IAP. I build new systems and improve existing games through networking, backend integration, monetization, debugging, profiling, build-size reduction, and deployment. I prioritize clean code, clear scope, measurable results, and reliable communication.

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