I will develop multiplayer unity games with backend and matchmaking


Level 1
About this gig
Build a multiplayer game that actually works smooth sync, stable matchmaking, and scalable backend.
I specialize in real-time multiplayer Unity games, helping startups and indie teams turn ideas into functional online experiences.
What I can build:
- Real-time multiplayer (Photon, Mirror, Custom Server)
- Matchmaking, lobbies, player sync
- Backend systems (AWS, PlayFab, Firebase)
- Leaderboards, stats, progression
- Cross-platform (Mobile, PC)
Packages:
- Basic Multiplayer prototype (core sync + simple lobby)
- Standard Gameplay + matchmaking system
- Premium Full multiplayer system with backend & scalability
Why me:
I focus only on multiplayer not generic game dev. You get clean architecture, stable networking, and systems that dont break under players.
Note: Levels = game scenes (lobby/gameplay/menu). Plugins = major systems (networking/backend/UI).
Message me before ordering to discuss your game.
Get to know Abdullah Qadeer
Software Engineer with 7 years of Professional Experience
Level 1
- FromPakistan
- Member sinceOct 2017
- Avg. response time1 hour
- Last delivery4 weeks
Languages
Urdu, English
My Portfolio
Other Game Development Services I Offer
FAQ
Do you build full games or just multiplayer systems?
I focus on multiplayer systems and gameplay. I can build a full game loop (lobby → gameplay → basic UI), but complex art, advanced UI/UX, and large content systems are usually handled separately or added as extras.
Which multiplayer technologies do you use?
I primarily use Photon (PUN2, Fusion, Quantum) and Mirror depending on your game needs. I choose the best option based on performance, scalability, and budget.
Will my game support multiple players in real-time?
Yes. I build real-time multiplayer systems with player synchronization, matchmaking, and smooth gameplay across multiple devices.
What do “levels” and “plugins” mean in your packages?
“Levels” refer to game scenes (such as lobby, gameplay, menu). “Plugins” refer to major systems like multiplayer networking, backend integration, or UI modules.
Do you provide source code?
Yes, full source code is included in all packages.
Will you upload the game to app stores?
I can assist with publishing as an extra service. Requirements like developer accounts must be provided by the client.
Can you work on an existing project?
Yes, I can integrate multiplayer into existing Unity projects or improve current systems, depending on code quality and scope.
What is NOT included?
Custom game art, advanced UI/UX design, and large-scale content creation are not included by default. Where needed, I may use high-quality pre-made assets/plugins to speed up development and keep costs reasonable.

