I will generative ai pipeline for automated 3d scene reconstruction and environment


About this gig
Need an AI-powered 3D pipeline that takes images or concept art and turns them into fully assembled 3D scenes automatically?
I build generative AI pipelines for 3D scene reconstruction, automated environment creation, and virtual production workflows the kind of system most studios are still trying to figure out internally.
I have shipped this in production at Sony Immersive Music Studio architecting end-to-end pipelines that reconstruct immersive 3D environments from 2D images using image segmentation, diffusion-based asset generation, depth estimation, and automated camera and object placement inside Blender and Unreal Engine 5.
What I can build: image-to-3D reconstruction pipelines, Blender Python automation for procedural scene assembly, Unreal Engine 5 environment generation workflows, Florence-2 object detection integrations, automated camera placement systems, concept-art-to-3D asset pipelines, AI-assisted lighting and cinematic rendering workflows.
Tech: Python, Blender Python API, Unreal Engine 5, Florence-2, Meshy, Tripo3D, HunyuanD, diffusion models, depth estimation models, Claude Code MCP integrations.
Message me before you order any service.
Get to know Abdul-Rehman.
FullStack Developer
- FromPakistan
- Member sinceAug 2026
- Avg. response time1 hour
Languages
Urdu, Punjabi, English
Other AI Development Services I Offer
FAQ
Do I need an Unreal Engine license?
Unreal Engine is free to use. We will discuss licensing for your specific use case.
What if I only need Blender, not Unreal?
The Standard package covers Blender-only pipelines. Unreal is part of Premium.
Do I need to have AI model API access already?
Not necessarily. We will scope this during the requirements phase.
Will I own the pipeline code?
Yes, full source code and documentation delivered on all packages.
How technical does my team need to be to run this after delivery?
Basic Python knowledge is enough for Standard. Premium includes handover documentation.

