I will do 2d pixel art gameart tileset animation sprite sheet tile map pixel character


About this gig
I specialize in designing custom pixel tilesets for platformers, RPGs, adventure games, survival games, top-down games, and other 2D projects. Every tileset is handcrafted to ensure seamless integration, consistent style, and a polished, game-ready look.
What I Offer
- pixel environment
- pixel background
- platformer tileset
- rpg tileset
- fantasy tileset
- dungeon tileset
- forest tileset
- village tileset
- city tileset
- desert tileset
- snow tileset
- cave tileset
- castle tileset
- interior tileset
- outdoor tileset
- top down tileset
- side scrolling tileset
- 16x16 tileset
- 32x32 tileset
- 8 bit tileset
- 16 bit tileset
- retro game assets
- pixel game art
- indie game assets
- unity tileset
- unreal engine assets
- godot tileset
- game development
- tilemap design
- seamless tileset
- animated tileset
- terrain tileset
- pixel sprite sheet
- pixel environment art
- pixel asset pack
- custom tileset
- game art
- 2d game assets
- pixel illustrator
- pixel graphics
- tile based game
- level design assets
- pixel world
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know abel dinoo
i am an 2d artist
- FromUnited Kingdom
- Member sinceJan 2026
- Avg. response time2 hours
Languages
English, Spanish
Other Game Art Services I Offer
FAQ
What types of pixel tilesets do you create?
I create custom pixel art tilesets for platformers, RPGs, top-down games, adventure games, survival games, and other 2D game genres.
. Which game engines are your tilesets compatible with?
My tilesets are compatible with Unity, Godot, RPG Maker, GameMaker Studio, Construct, Unreal Engine (2D), and most other game engines that support tilemaps.
Can you match my game's existing art style?
Yes! If you provide reference images or existing assets, I'll create a tileset that matches your game's style and color palette.

