I will create low poly game ready 3d props and weapons assets

A
abhayseth56
A
abhayseth56
Abhay Seth

About this gig

Looking for high-quality, game-ready 3D props and weapons for your game or project?

I'm a self-taught 3D artist specializing in low poly, hard surface 3D modeling using Blender. I create clean, optimized game assets including weapons, props, and environment pieces all built with proper topology and ready for real-time engines.

What I offer:

  • Clean, optimized low poly meshes with proper topology
  • Accurate UV unwrapping for smooth texturing
  • Game-engine ready assets (Unity & Unreal compatible)
  • Delivery in FBX, OBJ, Blend, and GLB formats
  • Weapons, props, and hard surface objects tailored to your project's style

Why work with me:

I focus on clean props modeling with attention to detail, optimized polycount, and fast turnaround. Every asset is built with real-time performance in mind, so you get files that are ready to drop straight into your game engine without extra cleanup.

Whether you need a single prop or a full batch of weapons for your game, I'm committed to delivering quality work with clear communication throughout.

Let's bring your game assets to life message me before ordering if you have specific requirements!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Abhay Seth

Abhay Seth

3D Modeling, Game Asset Artist, Blender, Prop Modeling

  • FromIndia
  • Member sinceApr 2026
  • Avg. response time1 hour
  • Languages

    Hindi, English
I'm a 3D Artist specializing in Blender 3D modeling, game assets, hard surface modeling, and realistic 3D renders. I create high-quality 3D models including weapons, props, environments, and product visuals with clean topology, detailed materials, and professional presentation. I enjoy bringing creative ideas into the 3D world and focusing on quality, detail, and client satisfaction. I'm always improving my skills and exploring new techniques to create better 3D experiences.