I will threejs glb avatar,rig3d for talkinghead,inworld tts,arkit52,viseme data,webbase


About this gig
Hello! Do you have an web browser or mobile app and you need an interactive avatar to engage the user? I will create a production-ready .GLB avatar optimized for web-based lip-syncing using the TalkingHead (3D) class and Inworld AI TTS viseme data.
My avatar are ready to be use in three js, vrchat, vtube, TikTok, Twitch, Unity, Unreal, VFX, animation video, game and optimizations for web-base and so forth.
The model will include the following precisely named shapes for the talkinghead class to function:
Lip-Sync (Oculus/Viseme Standard):
viseme_sil, viseme_PP, viseme_FF, viseme_TH, viseme_DD, viseme_kk, viseme_CH, viseme_SS, viseme_nn, viseme_RR, viseme_aa, viseme_E, viseme_ih, viseme_oh, viseme_ou.
Facial Expressions (ARKit Standard):
At minimum: eyeBlinkLeft, eyeBlinkRight, jawOpen, mouthSmile, mouthFrown, browInnerUp, browDownLeft, browDownRight
(Full 52-shape ARKit set is provided for high-fidelity emotion).
Validation: will pass glTF Validator with zero errors
Logic Test: Blend shapes will work independently without "pulling" unrelated parts of the face (e.g., viseme_PP wouldn't move the ears).
Naming: All blend shapes must match the names above exactly (case-sensitive)
Get to know abihols
Advance rig for Web app, Talkinghead, Threejs, R3f, Livestream and Virtual host
- FromUnited Kingdom
- Member sinceSep 2026
Languages
English, German, Spanish, French

