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I will create realtime vfx shader graph particle system in unity, godot, unreal engine


Israel A
About this gig
REALTIME GAME VFX | UNITY | GODOT | UNREAL ENGINE
Most games fail visually not because of bad ideasbut because their VFX dont translate well across gameplay, performance, and engine pipelines.
Instead of generic plug andplay effects, I build VFX that are engineered for gameplay clarity, performance stability, and visual impact inside your specific engine workflow.
WHAT I CREATE
- Real time game VFX (Unity, Godot, Unreal Engine)
- Shader Graph & custom shader effects
- Particle system combat effects
- Magic spells, abilities & RPG skills
- Weapon trails & hit feedback
- Explosions, fire, smoke & impact FX
- Environmental & interactive effects
- Scifi, fantasy & stylized VFX
- UI feedback & gameplay response FX
WHY DEVELOPERS MESSAGE ME BEFORE ORDERING
Most VFX artists sell visuals. I sell usable gameplay effects.
That means:
- Clean integration into your engine (no broken setups)
- Performance-safe design for real-time gameplay
- Visual consistency with your art direction
- Effects that improve player feedback, not distract from it
If your game feels flat or unresponsive, its usually not the mechanics its missing VFX feedback loops.
Send me your idea, reference, or gameplay clip before ordering
Get to know Israel A
Israel A
Turning gameplay moments into unforgettable visual experiences
- FromUnited States
- Member sinceJun 2026
- Avg. response time2 hours
Languages
English
I help game developers turn simple gameplay into visually exciting experiences through custom Unity realtime VFX. Using VFX Graph, Shader Graph, and Particle Systems, I create effects that make every action feel satisfying and responsive. My goal is to enhance the emotion behind gameplay—whether it’s a powerful spell, explosive impact, or magical environment. Every effect is carefully optimized, easy to integrate, and designed to match your game’s unique visual identity.

