I will livelink face,code blink,oculus viseme,rig3d,glb avatar,webapp,arkit,vrc,lipsync

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Abilee

About this gig

Greetings,


Do you want to drive or perform real-time animation and skeletal transforming data from motion capture or apps directly into a game engine or real-time renderer? I will build a clean, properly oriented skeletal hierarchy with correct naming conventions so your Live Link data maps instantly without offset errors, axis flipping, or lag and also built with precision and clean deformation. Whether its a robot, animal, weapon, or vehicle, I can rig it professionally.


Services:

  • Advance 3d character rigging
  • Metahuman facial animation
  • Realtime animation
  • Livestream avatar rig
  • Iclone unreal livelink
  • Full body motion suits
  • Advance facial rigging
  • Livelink Motion capture
  • Webxr avatar rig
  • Avatar for vrchat
  • Custom controls
  • IK/Fk controls
  • Auto rig pro
  • No weight painting issues
  • Unlimited revision


Gig Process:

  1. Model Review: Evaluate your 3D model for rigging readiness.
  2. Bone Placement: Setting up the skeletal structure.
  3. Skin Weighting: Assigning influence to the mesh.
  4. Controls Setup: Implementing user-friendly controls.
  5. Testing & Tweaks: Ensuring rig integrity with full tests.


Please message me before placing your order.

Get to know Abilee

Abilee

Realtime 3d avatar rigging for animaton, webbased and mobile app

  • FromUnited Kingdom
  • Member sinceMar 2026
  • Languages

    English, French, Spanish, German, Bulgarian, Italian
Hello I'm Abilee, a Professional 3D character Artist. With premium years of experience, I convert files or create 3D avatar from scratch, integrate and optimize models for Real-Time use(Live streaming, three js, browser/webapp) and production-ready 3d assets. I work across the full 3D workflow, ensuring technical accuracy, visual quality, and performance from concept to final delivery. I deliver assets in all major 3D formats including FBX, OBJ, STL, GLTF/GLB, max, USDZ, .blend, and more, ensuring compatibility with your pipeline, game engines, or visualization software.