I will create unique roblox ugc item,accessories and wearable asset

A
abou_toure
A
abou_toure
Abou

About this gig

Hey there!


I'm a 3D character artist and I mainly work on Roblox stuff UGC accessories, wearables, and Dynamic Heads with facial rigging. Basically, if you need something that looks good and actually works right in game (clean mesh, proper scale, no weird glitches), that's what I focus on.


I can help with:

  • Custom UGC accessories hats, masks, wearables, whatever you've got in mind
  • Roblox Dynamic Heads, fully rigged so the face can actually move and emote
  • General character assets for your game or avatar store


I always make sure the topology is clean and the weight painting is done properly, so you're not stuck with a face that stretches weird or an accessory that clips through everything. It should just work.


A few reasons to work with me:

  • I keep you updated as I go, no radio silence
  • Clean, optimized models nothing sloppy
  • Rigs that actually deform the way they're supposed to
  • I'm easy to talk to and quick to respond
  • Revisions are included, I want you to actually be happy with it


If you've got an idea, even a rough one, send it my way and let's figure it out together.


Quick note: please message me before ordering so we're on the same page about what you need.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Abou

Abou

Roblox 3D Character Modeler and Rigger, UGC and Dynamic Heads

  • FromNigeria
  • Member sinceApr 2026
  • Avg. response time9 hours
  • Last delivery4 weeks
  • Languages

    English, French
I'm Abou, a 3D character artist who loves turning ideas into characters that actually move well. My work spans modeling, rigging, and weight painting, with a particular focus on Roblox custom UGC wearable accessories and fully rigged Dynamic Heads built for expressive facial animation. I obsess over clean topology and rigs that deform properly under stress, because a great model that doesn't move right isn't finished. I'm building my portfolio one project at a time, which means you get a highly motivated artist who treats every project like a chance to prove what I can do.

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