I will create custom fivem collision, mlo collision and map collision fixes


About this gig
Are players falling through your map? Are vehicles clipping into objects or your MLO collision not working properly? I can help fix it.
I provide professional FiveM collision services to repair and optimize MLO collision, map collision, and custom collision issues for GTA V RP servers. Whether you're using a custom MLO, YMAP or a full custom map, I'll create accurate collision that improves gameplay, reduces bugs, and delivers a smoother experience for your players.
My services include
- FiveM collision creation
- MLO collision fixes
- Map collision optimization
- Custom collision setup
- Collision testing
- Object and prop collision
- Vehicle collision adjustments
- Performance friendly collision optimization
I focus on clean work, fast communication and reliable results. Every project is carefully tested before delivery to help ensure your server is ready for players.
If you're unsure which package fits your project, send me a message with your files or requirements, and I'll recommend the best option.
Let's make your FiveM server more immersive with accurate, professional collision that works exactly as expected. Contact today and let's get started!
Get to know Abram
FIVEM DEVELOPER
- FromUnited Kingdom
- Member sinceJun 2026
- Avg. response time17 hours
Languages
English
Other Game Development Services I Offer
FAQ
Can you fix players falling through the map?
Yes, I can identify and repair most collision problems causing that issue.
Do you work with custom MLOs?
Yes, I support custom MLO collision fixes and optimization.
What files do you need?
Usually the map/MLO resource files and a short description of the issue.
Will this improve gameplay?
Proper collision setup can reduce glitches and create a smoother player experience.
Can you test the collision before delivery?
Yes, collision testing is included in higher packages.
Do you support large custom maps?
Yes, large map projects can be handled with the Premium package.
