I will design realistic modular 3d game asset open world environments levels in ue5


About this gig
Need a 3D game environment that actually feels alive? I design and build stylized to realistic game worlds from single props to full open world maps ready to drop straight into your engine.
With my 5+ years in game art, I work across the full pipeline: Blender, Maya, ZBrush, Substance Painter, Unity, and Unreal Engine.
I specialize in modular level design for both Unreal Engine 5 and Unity, taking individual props and architectural pieces and transforming them into optimized, playable environments.
Whether you are building a suburban horror game, a realistic life simulator, or a VR architectural walkthrough, I construct environments that feel lived-in and atmospheric.
What I provide in this gig:
- Modular Assembly: Expertly snapping and assembling walls, roofs, and floors to build seamless structures without Z-fighting or gaps.
- Set Dressing: Strategic and realistic placement of interior furniture, exterior foliage, and street-level details.
- Lighting & Atmosphere: Setting up realistic lighting (Lumen for UE5 or standard rendering for Unity).
Message me with your reference or brief before ordering happy to advise on the right package for your game.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Adam
Pro level 3D Environments and Modular Kits for Unity and UE5
- FromUnited Kingdom
- Member sinceSep 2026
Languages
English, Spanish
FAQ
Do you provide the 3D assets, or do I need to supply them?
This gig focuses on level design and assembly. I highly recommend providing your specific purchased or custom modular asset packs (like those from the Epic Marketplace or Unity Asset Store) to ensure the map matches your exact game vision. If you need me to source royalty-free or CC0 assets, please
Do you create custom 3D models from scratch?
No, my expertise is strictly in level design, set dressing, and environment assembly. I take your existing 3D props, modular walls, and furniture, and snap them together to build seamless, playable maps. If you need custom 3D hero assets created from scratch, you will need to source those before I b
Will the environment be optimized for gameplay?
Yes. I ensure proper collision meshes are active, maintain a clean outliner hierarchy, and utilize engine-specific optimization tools (like Nanite for Unreal Engine 5) so that your map maintains high frame rates and runs smoothly in-engine.
Do you handle the lighting and atmosphere for the map?
Absolutely. I set up realistic lighting using UE5's Lumen or Unity's rendering pipelines. This includes placing directional lights, point lights, atmospheric fog, and post-processing volumes to establish the exact mood and time of day you need for your level.
How will the final level be delivered to me?
I will deliver the complete project files directly to you. Depending on your engine of choice, this will be either a zipped Unreal Engine .uproject folder or a .unitypackage file containing the fully assembled scene, ready for you to open and drop your player character into.

