I will add online multiplayer to your unity game


About this gig
Your game is fun solo. Let's make it fun together.
I'm Adam, a final-year Computer Science with AI student and the developer behind New Stars, a multiplayer 4X strategy game I designed, built, and launched on Steam. I rebuilt its codebase into a client-server model, so I know what it takes to turn a game into a networked one.
What I build:
- Client-server multiplayer with synced game state
- Hosting, joining, and player connections
- Turn-based or real-time networking to suit your genre
- Fixes for desync, lag, and authority bugs in existing netcode
How I work:
- Clean, commented C# that you own outright
- A playable multiplayer build at every milestone
- Automated tests on core logic, so new features never break old ones
Before ordering, message me your Unity version, your genre, and how many players you need. I'll reply with a clear scope, price, and timeline.
Get to know Adam F.
Game Developer
- FromUnited Kingdom
- Member sinceOct 2019
Languages
English
My Portfolio
Other Game Development Services I Offer
FAQ
Can you work in my existing Unity project?
Yes. Share the project (or the relevant scripts) and a short description of the problem. I'll review it and confirm the scope before we start.
Do I own the code?
Yes. Once the order is complete, all the source code I write for you is yours to use, modify, and ship.
Can you add multiplayer to my single-player game?
Often, yes. It depends on how your game is structured. Send me an overview of the project and I'll tell you honestly what's involved before you order.
Which Unity versions do you work with?
I work in Unity 2023 and Unity 6. On an older version? Send me your exact version before ordering and I'll confirm.
Which networking library do you use?
I work with your existing setup where possible. Tell me what you use, or plan to use, and I'll confirm the fit before you order.

