I will create custom 3d creature model, dragon, monster beast, alien 3d model for game

A
adamscage
A
adamscage
Adams

About this gig

Your game's creatures are more than enemies on a screen they're what players remember.


Four legs, six wings, three heads, tentacles, claws or something that has never existed before.


I transform your concept, sketch, AI art, or reference into a production ready 3D game creature designed to work in-game not just look great in a render.


Why work with me:

  • Detailed creature sculpting and modeling
  • Clean retopology and UV mapping
  • PBR textures and materials
  • Rigging and skinning
  • Facial setup/morphs
  • LOD optimization
  • Custom animations
  • Game ready FBX/GLB and source files


Create anything from a dragon, griffin, wyvern, phoenix, minotaur, Medusa, Cerberus, hydra, or centaur to dinosaurs, aliens, demons, werewolves, kaiju, sea monsters, mutants, and original fantasy or sci-fi creatures.


Workflow:

  • Concept
  • Blockout
  • Sculpt
  • Retopology
  • UV Texture
  • Rig
  • Animate
  • Optimize


I focus on clean topology, believable deformation, optimized geometry, and production ready delivery with careful attention to your requirements and revisions to make sure the final creature meets your expectations.


Send your concept and target engine today, and let's turn your creature idea into a playable 3D asset.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Adams

Adams

Roblox Systems

  • FromUnited States
  • Member sinceDec 2025
  • Avg. response time1 hour
  • Languages

    English, German, French, Arabic
I'm Adams, I got into 3D art through games, curious how characters and environments were made. That curiosity led me from simple models to building more complex game assets. Most of my learning came from tutorials, experimentation, and many mistakes wrong scale, broken topology, and assets that didn’t behave as expected. Each fix taught me something new. I also worked in a structured team setting where deadlines and feedback shaped how I approach work. Over time, I chose to work independently to grow at my own pace and refine my process.