I will create roblox 3d models, map, assets and props for your game

A
adamscage
A
adamscage
Adams

About this gig

Your Roblox game can have great gameplay, but players experience the world through its models, maps, characters, and assetsand poorly made assets can make even a great game feel unfinished.


Have an idea for a Roblox character, map, 3D model, prop, or asset? I transform your concept or reference into custom 3D content that matches your game's style, is optimized for performance, and is prepared for smooth integration into Roblox Studio.


I can create:

  • Roblox 3D models & game assets
  • Characters (R6/R15), creatures & NPCs
  • Weapons, shields, armor & accessories
  • Buildings, structures & environments
  • Props, furniture & vehicles
  • Fantasy, realistic, stylized & sci-fi assets
  • Roblox maps, terrain & asset packs


Models are created in Blender, with detailed texturing in Substance Painter when needed. Assets can be prepared for Roblox Studio with clean geometry, appropriate materials and optimization for your game environment.


Please contact me before ordering so I can review your project and recommend the right package. Large Roblox maps, open-world environments and complex asset packs require a custom quote.


Have a concept in mind? Message me and let's build it for Roblox.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Adams

Adams

Roblox Systems

  • FromUnited States
  • Member sinceDec 2025
  • Avg. response time1 hour
  • Languages

    English, German, French, Arabic
I'm Adams, I got into 3D art through games, curious how characters and environments were made. That curiosity led me from simple models to building more complex game assets. Most of my learning came from tutorials, experimentation, and many mistakes wrong scale, broken topology, and assets that didn’t behave as expected. Each fix taught me something new. I also worked in a structured team setting where deadlines and feedback shaped how I approach work. Over time, I chose to work independently to grow at my own pace and refine my process.