I will fix rigging weight painting bone deformation issues and retopologize 3d model


About this gig
A character can look perfect in a static pose and still break the moment you animate it. Bad weights, incorrect bones, poor topology, and skinning issues can cause stretching, collapsing joints, unwanted movement, and broken deformation.
I will fix rigging, weight painting, bone, deformation, skinning, and retopology issues on your 3D model, helping turn a problematic mesh into a cleaner, animation ready asset.
What I can help with:
- Bone and armature setup
- Weight painting and skinning fixes
- Rigging and deformation problems
- Bone hierarchy and influence corrections
- Humanoid and character rigging
- Creature and monster rigging
- Facial Rigging
- IK/FK setup
- Retopology and topology cleanup
- Animation deformation testing
it may be 3d character, humanoid, creature, or existing rig that isn't working correctly, I'll work from your model making it ready for your game or animation project
Deliverables include:
- Fixed 3D model/rig
- Corrected weights and deformation
- Cleaned or retopologized mesh when included
- Source/project file in the agreed format
- Animation test when required
Don't let a broken rig hold back your project. Send me your model and let's fix it.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Adams
Roblox Systems
- FromUnited States
- Member sinceDec 2025
- Avg. response time1 hour
Languages
English, German, French, Arabic
FAQ
What types of rigging issues can you fix?
I can fix weight painting, bone influences, skinning, deformation, bone hierarchy, joint bending, stretching, clipping, and other character rigging issues affecting your model.
Can you work with an existing rig?
Yes. I can troubleshoot and repair existing rigs, correct problematic weights, adjust bones, and improve deformation without necessarily rebuilding the entire rig.
Can you rig a character from scratch?
Yeah. I can create character rigs and apply appropriate weight painting for humanoid characters and other supported models. The complexity depends on the character and required controls.
Do you also fix weight painting problems?
Sure. I can clean incorrect bone influences, improve weight distribution, and correct areas that deform poorly during animation.
Can you fix a character that breaks during animation?
Yes. Send the model and, if possible, a short animation or video showing the problem. I can identify the deformation issue and determine the appropriate fix.

