I will fix rigging weight painting bone deformation issues and retopologize 3d model

A
adamscage
A
adamscage
Adams

About this gig

A character can look perfect in a static pose and still break the moment you animate it. Bad weights, incorrect bones, poor topology, and skinning issues can cause stretching, collapsing joints, unwanted movement, and broken deformation.


I will fix rigging, weight painting, bone, deformation, skinning, and retopology issues on your 3D model, helping turn a problematic mesh into a cleaner, animation ready asset.


What I can help with:

  • Bone and armature setup
  • Weight painting and skinning fixes
  • Rigging and deformation problems
  • Bone hierarchy and influence corrections
  • Humanoid and character rigging
  • Creature and monster rigging
  • Facial Rigging
  • IK/FK setup
  • Retopology and topology cleanup
  • Animation deformation testing


it may be 3d character, humanoid, creature, or existing rig that isn't working correctly, I'll work from your model making it ready for your game or animation project


Deliverables include:

  • Fixed 3D model/rig
  • Corrected weights and deformation
  • Cleaned or retopologized mesh when included
  • Source/project file in the agreed format
  • Animation test when required


Don't let a broken rig hold back your project. Send me your model and let's fix it.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Adams

Adams

Roblox Systems

  • FromUnited States
  • Member sinceDec 2025
  • Avg. response time1 hour
  • Languages

    English, German, French, Arabic
I'm Adams, I got into 3D art through games, curious how characters and environments were made. That curiosity led me from simple models to building more complex game assets. Most of my learning came from tutorials, experimentation, and many mistakes wrong scale, broken topology, and assets that didn’t behave as expected. Each fix taught me something new. I also worked in a structured team setting where deadlines and feedback shaped how I approach work. Over time, I chose to work independently to grow at my own pace and refine my process.