I will create, fix, convert and rig any 3d model, mmd, vroid, vrchat, vrm, 52 arkit

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adayox
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adayox
Adedayo X

About this gig

HELLO GREAT BUYER!!!


Need a professional 3D character created, fixed, converted or properly rigged for your project?

I provide complete 3D character and avatar services for VRChat, VRM, VRoid, MMD, games, animation and VTubing. Whether you have a broken model, need format conversion, a clean character rig or advanced facial tracking, I can help prepare your model for smooth and reliable use.


SERVICES I OFFER:

  • 3D Character Modeling
  • 3D Model Fixing and Optimization
  • Full Body Character Rigging
  • Facial Rigging and Expressions
  • 52 ARKit Blendshapes
  • VRChat Avatar Setup
  • VRM and VRoid Conversion
  • MMD Model Creation and Conversion
  • IK and FK Rig Setup
  • Weight Painting and Skinning
  • Lip Sync and Visemes
  • Eye and Face Tracking Setup
  • Blendshapes and Shape Keys
  • Model Retopology and Optimization
  • Rig and Bone Fixing
  • Avatar Conversion and Compatibility Fixes
  • Animation Ready Character Setup


Tools include Blender, Unity, Maya, VRoid Studio and other professional 3D workflows.


Send me your model or reference and explain what you need before ordering so I can recommend the right package.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Adedayo X

Adedayo X

3D Avatar Artist Character Rigger VRChat and VTuber Specialist

  • FromGermany
  • Member sinceSep 2026
  • Avg. response time1 hour
  • Languages

    German, English, Spanish, French
I’m a professional 3D character artist and rigger specializing in VRChat avatars, VTuber models, VRoid, VRM and MMD characters. I create, edit, fix, rig and optimize 3D models for animation, games, streaming and virtual worlds. My services include character rigging, facial rigging, ARKit blendshapes, weight painting, model conversion, texturing and avatar optimization using Blender and Unity. I focus on clean topology, natural deformation and reliable, platform ready results.