I will fix, rig, convert and animate 3d model for mmd vrchat vroid warudo vrm sfm

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adayox
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Adedayo X

About this gig

HELLO GREAT BUYER!!!


Do you have a 3D character that needs fixing, rigging, conversion or animation?

I provide professional 3D character services for MMD, VRChat, VRoid, Warudo, VRM, SFM and other animation or virtual avatar workflows. Whether your model has broken bones, bad weight painting, deformation issues or needs to be converted and prepared for another platform, I can help.


MY SERVICES INCLUDE:

  • 3D Model Fixing
  • Full Body Rigging
  • Facial Rigging
  • IK/FK Rig Setup
  • Weight Painting and Skinning
  • MMD Model Setup
  • VRChat Avatar Setup
  • VRM and VRoid Conversion
  • Warudo Avatar Setup
  • SFM Model Setup
  • Model Conversion and Porting
  • Facial Expressions and Blendshapes
  • Lip Sync and Visemes
  • Eye Tracking Setup
  • Bone and Rig Fixes
  • Custom Character Animation
  • Walk, Idle and Movement Animations
  • Model Optimization and Retopology
  • Texture and Material Fixes
  • Animation Ready Character Setup


I work with Blender, Maya, Unity, MMD, VRoid and other professional 3D tools.


Please message me with your model, reference and target platform before ordering so I can check your requirements and recommend the right package.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Adedayo X

Adedayo X

3D Avatar Artist Character Rigger VRChat and VTuber Specialist

  • FromGermany
  • Member sinceSep 2026
  • Avg. response time1 hour
  • Languages

    German, English, Spanish, French
I’m a professional 3D character artist and rigger specializing in VRChat avatars, VTuber models, VRoid, VRM and MMD characters. I create, edit, fix, rig and optimize 3D models for animation, games, streaming and virtual worlds. My services include character rigging, facial rigging, ARKit blendshapes, weight painting, model conversion, texturing and avatar optimization using Blender and Unity. I focus on clean topology, natural deformation and reliable, platform ready results.