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I will create a complete Real level racing game project in Unreal Engine, featuring smooth car physics, responsive acceleration and braking. The track will include basic level design with checkpoints, start and finish triggers, and race flow logic. I will also add simple AI opponent cars that follow a spline path and maintain adjustable speed. Essential UI elements like a speedometer, lap counter, race timer, and start countdown will be included for a polished experience. The project will run on PC or Mobile, with clean blueprints, optimized performance, and easy expandability for future features.
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