I will create a game ready 3d character model in zbrush and maya
About this gig
Are you looking for a skilled 3D artist to bring your character concept to life?
I specialize in creating game-ready, stylized 3D characters using industry-standard tools and workflows. From concept to final render, I handle the complete pipeline:
High-poly sculpting in ZBrush
Retopology for clean quad topology
UV unwrapping
PBR texturing in Substance 3D Painter
Studio lighting and final render presentation
Whether you need a fantasy character, stylized human, or creature design, I focus on strong silhouettes, appealing proportions, and production-ready results suitable for games, portfolios, or animation.
Let's discuss your project send me your reference images or concept art and I'll get started!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Mohd Adnan
Character and Prop 3D Artist
- FromIndia
- Member sinceDec 2024
- Avg. response time1 hour
Languages
English
My Portfolio
FAQ
What software do you use?
I primarily use ZBrush for sculpting, Autodesk Maya and Blender for retopology and modeling, and Substance 3D Painter for texturing.
Can you work from a reference image or concept art?
Yes! Send me your reference images or concept art and I'll create a character or prop that matches your vision.
Will the model be game-ready?
Yes, I optimize topology and UVs to ensure the model is suitable for real-time game engines.

