I will create 3d game characters, rigging and game ready assets for indie games


About this gig
Need a high quality 3D game character that is optimized for production? I create custom 3D game characters, character rigging, and game ready assets for indie games with clean topology, optimized meshes, and engine ready workflows. Whether you need stylized or realistic characters, I deliver assets built for animation, gameplay, and smooth integration.
What I Offer:
- 3D game character modeling
- Character sculpting & retopology
- Game ready character optimization
- Humanoid & creature rigging
- UV mapping & PBR texturing
- Clothing, armor & props
- Blend shapes & facial rigging
- FBX, OBJ, BLEND, GLB export
Tools I Use:
- Blender
- ZBrush
- Maya
- Substance 3D Painter
- Unreal Engine 5
- Unity
Perfect For:
- Indie game developers
- Game studios
- Unreal Engine projects
- Unity games
Why Choose Me?
- Clean topology & optimized assets
- Animation ready rigs
- Organized files & clear communication
- Production ready delivery
Message me before ordering so we can review your game, art style, engine, and technical requirements to create the best game ready character for your project.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Adrian Keller
3D Game Artist for Unreal and Unity
- FromGermany
- Member sinceJul 2026
- Avg. response time2 hours
Languages
English, German, French, Spanish, Italian
FAQ
What do you need to get started?
Please send your character concept, reference images, art style, game engine (Unity, Unreal Engine, etc.), preferred polygon count, and any specific requirements for rigging, textures, or animations.
Are the characters game ready?
Yes. I create optimized 3D game characters with clean topology, proper UV mapping, and formats suitable for game development and real-time performance.
Which file formats do you deliver?
I can deliver FBX, OBJ, BLEND, GLB/GLTF, STL (if needed), and texture files. Other formats can be discussed before the project starts.
Can you create both stylized and realistic characters?
Yes. I can create stylized, realistic, low-poly, or high-poly characters based on your references and project requirements.
Do you provide rigging?
Yes. I offer professional humanoid and custom character rigging, including facial rigs and blend shapes when required.
Will my character work in Unity or Unreal Engine?
Yes. I can prepare characters for Unity or Unreal Engine with proper scale, hierarchy, and export settings for easier integration.

