I will threejs glb,visemes data,livelike mouth,rig3d for talkinghead,arcore,oculus,gltf

A
afflone
A
afflone
Afflone

About this gig

Hello G'day,


Are you tired of avatars with broken rigs, animation errors, mesh deformation, broken blendshapes, export errors or fbx problems? I provide a smooth and fluid rig for game and animation avatars with natural movement and multiplatform compatibility.


My avatar are ready to be use in three js, vrchat, vtube, TikTok, Twitch, Unity, Unreal, VFX, animation video, game and optimizations for web-base and so forth.


I'll help you to:

  • Fix broken bones / incorrect rigging
  • Improve or redo weight painting
  • Repair mesh errors & clipping issues
  • Add facial expressions / blendshapes
  • Convert VRoid to VRM properly
  • Optimize for VRChat performance
  • Unreal engine and mixamo compatible
  • Adjust physics & dynamic bones
  • Visemes / Lip Sync Setup
  • Edit outfits & accessories
  • Convert and prepare models for MMD
  • Prepare VTuber models for streaming (Warudo compatible)


What You Get

  • A fully rigged, optimized, and ready to use 3D model
  • Correct bone structure for your target platform
  • Perfect weight painting for natural movement
  • Accurate facial expressions + ARKit blendshapes
  • Fast delivery + clear communication


Contact me now and let's give your avatar the right rig it deserves. Thanks

Get to know Afflone

Afflone

3D character rigging for Games and Animation

  • FromUnited Kingdom
  • Member sinceMay 2026
  • Languages

    English, German, Italian, Spanish
Hello, if you have a character that need complex knowledge to model/rig or you're in need of an expert with strong avatar development and setup knowledge of modern platforms like Three.js, Talkinghead, Unity, AR&VR, Unreal engine and Livestream app then you've found the right expert My avatars are multi-platform compactible with fluid and natural movement with advanced rigging features like 52 arkit blendshapes, FACS based facial rig, Pose shape deformer, Spline ik and Dynamic chains, Auto foot roll system, Constraint driven automation using software's like blender, maya and Unreal engine