I will design 3d environment for mobile games


About this gig
Looking for a professional 3D environment for your mobile game? You're in the right place!
I'm a 3D Game Artist specializing in custom 3D environments using Blender and Unreal Engine 5. I create visually appealing, mobile-friendly environments tailored to your game's style and requirements.
What I offer:
- 3D mobile game environments
- Low-poly and stylized environments
- Custom 3D modeling, props, and assets
- Interior, exterior, landscape, and terrain design
- Materials, texturing, and lighting
- Level design and scene composition
- Environment optimization based on project needs
Why choose me?
I combine creativity, attention to detail, and game design knowledge to bring your ideas to life. From simple low-poly scenes to detailed game levels, I work according to your concept and references.
How it works:
- Share your concept and references.
- Discuss the scope and requirements.
- I'll create your environment.
- Receive the agreed final files.
Please message me before ordering so we can discuss your project, confirm the requirements, and select the right package.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Ahmed A
3D Environment Artist for Games and Animation
- FromPakistan
- Member sinceJul 2025
- Avg. response time1 hour
- Last delivery2 months
Languages
English, Urdu, German
My Portfolio
FAQ
Can you create low-poly mobile game environments?
Yes, I can create low-poly and stylized environments suitable for projects with mobile performance requirements.
Do you create realistic and stylized environments?
Yes. I can create realistic, stylized, cartoon, fantasy, sci-fi, urban, and natural environments.
Can you create custom 3D props and assets?
Yes. Custom props, buildings, terrain elements, and other environment assets can be included depending on your package.
Will the environment be optimized for mobile games?
I can use appropriate modeling, materials, and scene setup to support mobile performance. Final performance depends on the target device and game engine.

