I will deeply optimize your unity mobile game for maximum fps


About this gig
Is your Unity game lagging, draining battery, or crashing on lower-end mobile devices?
I am a Unity performance specialist who bridges the gap between high-fidelity graphics and mobile hardware limits. I have successfully engineered 3D action RPGs to run at an incredibly stable 200+ FPS on budget devices like the Samsung A07 without sacrificing visual depth.
What I Can Implement:
- GPU Rendering Optimization: Aggressive draw call batching, texture atlasing, and material consolidation.
- URP & Shader Tweaks: Streamlining custom URP shaders to drastically cut GPU fill rates.
- CPU & Memory Management: Eliminating garbage collection (GC) spikes via advanced C# object pooling and pre-allocated data collections.
- Physics & UI: Optimizing rigidbodies, stripping unnecessary raycasts, and fixing UI canvas rebuild spikes.
What You Receive: A highly optimized, clean Unity project. You will receive a side-by-side comparison of the Unity Profiler stats (Draw Calls, SetPass Calls, CPU ms) before and after my work.
Please message me with your current FPS and target devices before ordering so I can confirm the scope!
Get to know Ahmed F
Unity Game Developer
- FromEgypt
- Member sinceOct 2026
- Avg. response time1 hour
Languages
English, Arabic
My Portfolio
FAQ
Can you guarantee a specific frame rate?
Frame rate depends heavily on your core game loop, but I specialize in taking sluggish 20 FPS mobile games and architecting them to reach a stable 60+ FPS on low-to-mid tier hardware.
Do you optimize C# code or just graphics?
Both! While the Standard tier focuses heavily on GPU rendering (draw calls, URP, batches), my Premium tier includes deep C# refactoring to eliminate garbage collection spikes and implement custom object pooling.
What do you need from me to start?
I will need the full source code (via a .zip file or GitHub/source control access) and a brief explanation of which specific scenes or actions cause the worst lag spikes.
