I create professional, animator-friendly character rigs exclusively in Autodesk Maya for animation, cinematics, and game development. Every rig is built with clean hierarchies, intuitive controls, and an organized setup, making it easy to animate and export to your production pipeline.
I can rig:
- Human Characters
- Stylized Characters
- Realistic Characters
- Creatures & Monsters
- Quadrupeds
- Props & Mechanical Objects
- Vehicles
- And more
Compatible with:
- Autodesk Maya
- Unreal Engine 4
- Unreal Engine 5
- Unity
What I need from you:
- A detailed description of your project
- Your character model in FBX or OBJ format
- Any specific rigging requirements or reference files (if applicable)
Rig Features:
- Biped, Quadruped, Creature, Vehicle, or Custom Rigs
- IK/FK Systems (Arms & Legs)
- IK/FK Switching
- Advanced Spine Setup
- Finger Controls
- Foot Roll & Custom Foot Attributes
- Stretch Controls (when required)
- Facial Rig (Joint-based or Blend Shape-based) (optional)
- Clean Outliner & Organized Hierarchy
- Animation-Friendly Controls
- Motion Capture (Mocap) Compatible
- Ready for animation and export to Unreal Engine and Unity
My Workflow:
- Review the model and topology
- Prepare and organize the geometry
- Build a clean produc