I will create realistic 3d characters for games


Level 1
About this gig
Need a photorealistic, release ready 3D character that doesnt break under rigging and real time animation?
I build high fidelity realistic 3D characters for games, films, and cinematics, combining studio-grade anatomy sculpting with clean, animation-ready topology.
What I Create for You:
Photorealistic Sculpting: Detailed likenesses, skin pore definition, cloth wrinkles, and anatomical precision.
Clean Production Topology: Animation-ready quad topology optimized for deformation without pinching.
PBR Texturing & Shading: Multi-layer 4K/8K texture maps (Albedo, Normal, Roughness, SSS, Specular).
Rigging & Blendshapes: Full-body skeletal rigging, 52 ARKit facial blendshapes, and MetaHuman compatibility.
Engine & Render Ready: Complete setup for Unreal Engine 5 (Lumen/Nanite/Grooms), Blender, or Maya.
Why Work With Me?
Production-Proven Pipelines: Assets built to eliminate mesh tearing and shader glitches.
Flexible Delivery: Clean FBX, OBJ, Blend files, or ready-to-run .uproject packages.
4+ Years Experience: Professional background in real-time pipelines and digital humans.
Please message me with your character concept and reference art before ordering!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Ahtisham Ejaz
Unreal Engine Developer
Level 1
- FromPakistan
- Member sinceFeb 2024
- Avg. response time1 hour
- Last delivery1 month
Languages
Urdu, English, Punjabi
My Portfolio
FAQ
Are these characters compatible with Unreal Engine MetaHumans and mocap?
Yes. Under the Standard and Premium tiers, characters can be configured with standard UE5/MetaHuman skeletons and Apple ARKit 52 blendshapes for live facial motion capture.
Do you handle hair grooms (XGen / UE5 Groom)?
Yes. I can deliver optimized haircard systems for real-time game performance or strand-based groom simulations for high-end cinematics and film renders.
Can you work from simple concept sketches or photo references?
Absolutely. You can provide 2D concept art, reference boards, or photos of real people, and I will sculpt the 3D model to match likeness and proportions accurately
Can you fix the rigging or retargeting on a model I already have?
Yes. The Basic package covers skeleton retargeting, bone weighting fixes, and resolving mesh distortion issues on existing models.

