I will create realistic 3d characters for games

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ahtishamejaz330
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ahtishamejaz330
Ahtisham Ejaz

Level 1

About this gig

Need a photorealistic, release ready 3D character that doesnt break under rigging and real time animation?


I build high fidelity realistic 3D characters for games, films, and cinematics, combining studio-grade anatomy sculpting with clean, animation-ready topology.


What I Create for You:

Photorealistic Sculpting: Detailed likenesses, skin pore definition, cloth wrinkles, and anatomical precision.

Clean Production Topology: Animation-ready quad topology optimized for deformation without pinching.

PBR Texturing & Shading: Multi-layer 4K/8K texture maps (Albedo, Normal, Roughness, SSS, Specular).

Rigging & Blendshapes: Full-body skeletal rigging, 52 ARKit facial blendshapes, and MetaHuman compatibility.

Engine & Render Ready: Complete setup for Unreal Engine 5 (Lumen/Nanite/Grooms), Blender, or Maya.


Why Work With Me?

Production-Proven Pipelines: Assets built to eliminate mesh tearing and shader glitches.

Flexible Delivery: Clean FBX, OBJ, Blend files, or ready-to-run .uproject packages.

4+ Years Experience: Professional background in real-time pipelines and digital humans.


Please message me with your character concept and reference art before ordering!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Ahtisham Ejaz

Ahtisham Ejaz

Unreal Engine Developer

4.9(10)

Level 1

  • FromPakistan
  • Member sinceFeb 2024
  • Avg. response time1 hour
  • Last delivery1 month
  • Languages

    Urdu, English, Punjabi
I'm Ahtisham—an Unreal Engine developer and technical artist obsessed with building worlds that run effortlessly. Backed by 4+ years of production experience across studio titles, XR systems, and international client projects, I bridge high visual fidelity with smooth 60+ FPS performance. I specialize in C++, Blueprints, PCG procedural generation, and MetaHuman pipelines. Whether you need a single mechanic fixed, an optimized modular environment, or full-cycle game architecture, I build clean systems ready to scale. Let’s build something unforgettable.

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