I will build ue5 multiplayer game systems


Level 1
About this gig
Tired of lag, desync, and broken network replication ruining your game?
I build production-ready Unreal Engine 5 multiplayer game systems using server authoritative architecture to ensure a smooth online experience across any genrefrom co-op survival and horror to fast-paced action.
What I Engineer for You:
- Networked Locomotion: Smooth, lag compensated movement with client prediction.
- Replicated Mechanics: Server validated interactions, combat, inventory, and physics sync.
- Lobbies & Sessions: Full Steamworks and EOS integration for matchmaking, lobbies, and invites.
- State Synchronization: Optimized RPCs and RepNotify for player stats, health, and game states.
- Dedicated Servers: Headless server architecture tuned for low bandwidth and stability.
Why Work With Me?
- Clean Architecture: Modular, commented Blueprints and C++ built to eliminate desync.
- Production Tested: 4+ years of game engineering experience across studio and indie titles.
- Seamless Delivery: Clean .uproject files or migration packages.
Please message me with your engine version and scope before ordering!
Get to know Ahtisham Ejaz
Unreal Engine Developer
Level 1
- FromPakistan
- Member sinceFeb 2024
- Avg. response time1 hour
- Last delivery1 month
Languages
Urdu, English, Punjabi
My Portfolio
Other Game Development Services I Offer
FAQ
Do you develop in Blueprints or C++?
I support both clean, modular Blueprint network scripting and optimized C++ backends, adhering strictly to Unreal Engine's server-client authority guidelines.
Can you integrate Steam lobby and invite systems?
Yes. Under the Standard and Premium tiers, I can configure Steam Advanced Sessions or EOS so players can host, find sessions, and invite friends directly.
Can you fix desync or lag in my existing project?
Yes. Order the Basic Tier or message me first with your project build. I will diagnose your RPCs, RepNotify variables, and network bandwidth bottlenecks to eliminate desync.
Will this support dedicated servers or listen servers?
Both. My systems are built modularly so you can host peer-to-peer listen servers for quick testing or compile headless Linux/Windows dedicated server builds for production scaling.
2 reviews for this Gig
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Rating Breakdown
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- Quality of delivery
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tombrane01

Germany
Ongoing collaborationWell done!!!
$1,000-$2,500
Price
3 weeks
Duration
Helpful?D 
douggsf

United States
Ongoing collaborationThank you.
$200-$400
Price
1 day
Duration
Helpful?
2 reviews for this Gig
| (2) | ||
| (0) | ||
| (0) | ||
| (0) | ||
| (0) |
Rating Breakdown
- Seller communication level
- Quality of delivery
- Value of delivery
Sort By
T 
tombrane01

Germany
Ongoing collaborationWell done!!!
$1,000-$2,500
Price
3 weeks
Duration
Helpful?D 
douggsf

United States
Ongoing collaborationThank you.
$200-$400
Price
1 day
Duration
Helpful?

