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I have a good knowledge of the topology that is needed to optimize the rig and the animation, I obviously avoid having engones but I also avoid triangles as much as possible. I like clean topologies and will listen to all requests and make requested changes if necessary.
for UV the same thing I have learned a good workflow to optimize and maintain the same level of detail and I hide the seams as much as I can, for the UDIM question we will discuss it first to understand the level of resolution you require.
All this will be done on autodesk maya
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
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