I will do 3d hard surface modeling and props for games in maya

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Akash V

About this gig

Welcome to my 3D Modeling Gig!


I am a passionate 3D Asset & Prop Artist specializing in clean, game-ready hard surface models. I use Autodesk Maya for precise topology, Substance Painter for realistic texturing, and Photoshop for crisp final details.


What I can create for you:

Hard Surface Props & Weapons (Guns, Sci-Fi Gear, Tactical Equipment)

Game Assets & Environment Props

Clean Low-Poly & High-Poly Models

Optimized Topology (Quad-based mesh)

PBR Textures (Albedo, Normal, Roughness, Metallic, AO)


Why Choose Me?

Clean mesh flow and optimized UV unwrapping

Industry-standard software workflow (Maya, Substance Painter)

Attention to high-poly detail and accurate baking

Clear communication and fast delivery


File Formats Provided:

FBX, OBJ, MA/MB (Maya native), PNG/JPG textures.


Please contact me before placing an order so we can discuss your exact requirements and concept art!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Akash V

Akash V

I will create clean 3D models and props for games in Maya

  • FromIndia
  • Member sinceJul 2026
  • Avg. response time1 hour
  • Languages

    Hindi, English
Hi! I am a 3D Modeling Artist specializing in hard-surface modeling, game props, and 3D asset creation. I specialize in building clean, quad-based topology and high-quality 3D geometry using Autodesk Maya and 3ds Max. Whether you need assets for games, CGI, or 3D printing, I focus on delivering optimized and precise 3D meshes

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