I will model and rig stylized characters and creatures


About this gig
I specialize in modeling, rigging, and animating low-to-mid poly game-ready characters designed specifically for real-time engines like Unreal Engine, Unity, and Godot.
My focus is on solid technical foundationsclean edge loops for clean joint bending, efficient poly counts, and functional rigsgiving you production-ready assets you can drop straight into your game logic.
What I Offer:
- 3D Character & Creature Modeling: Stylized monsters, fantasy entities, historical figures, or NPCs.
- Animation-Ready Topology: Clean geometry and proper edge loops around shoulders, knees, and jaws for smooth deformation.
- Custom Armature & Rigging: Fully rigged character meshes set up for standard game-engine movement.
- In-Game Animations: Clean looping animations (e.g., Idle, Walk, Run, Attack, or Death) depending on your selected tier.
- UV Unwrapping & Base Materials: Fully unwrapped layouts with clean base materials applied.
If you have unique animation loops or specific rigging requirements (like tail/wing dynamics), please send me a message before ordering! We can review your concept art and technical requirements, and I will issue a tailored Custom Offer.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Aki
3d Artist and Game dev
- FromIndia
- Member sinceJun 2026
- Avg. response time1 hour
- Last delivery1 day
Languages
English
My Portfolio
FAQ
What software do you use for rigging and animation, and are the rigs compatible with standard engines?
I rig and animate directly in Blender using standard bone hierarchies. The exported .FBX files are fully compatible with Unreal Engine, Unity, Godot, and auto-rig tools like Mixamo.
Can I request specific custom animations for the Standard and Premium packages?
Yes! Standard includes 2 basic loops (e.g., Idle, Walk/Run). Premium includes 2 basic loops plus 1 specific action animation (e.g., Attack, Roar, Hit Take, or Death). Message me beforehand to confirm your required actions!

