I will model and rig stylized characters and creatures

A
akigamedev
A
akigamedev
Aki

About this gig

I specialize in modeling, rigging, and animating low-to-mid poly game-ready characters designed specifically for real-time engines like Unreal Engine, Unity, and Godot.

My focus is on solid technical foundationsclean edge loops for clean joint bending, efficient poly counts, and functional rigsgiving you production-ready assets you can drop straight into your game logic.

What I Offer:

  • 3D Character & Creature Modeling: Stylized monsters, fantasy entities, historical figures, or NPCs.
  • Animation-Ready Topology: Clean geometry and proper edge loops around shoulders, knees, and jaws for smooth deformation.
  • Custom Armature & Rigging: Fully rigged character meshes set up for standard game-engine movement.
  • In-Game Animations: Clean looping animations (e.g., Idle, Walk, Run, Attack, or Death) depending on your selected tier.
  • UV Unwrapping & Base Materials: Fully unwrapped layouts with clean base materials applied.

If you have unique animation loops or specific rigging requirements (like tail/wing dynamics), please send me a message before ordering! We can review your concept art and technical requirements, and I will issue a tailored Custom Offer.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Aki

Aki

3d Artist and Game dev

  • FromIndia
  • Member sinceJun 2026
  • Avg. response time1 hour
  • Last delivery1 day
  • Languages

    English
Hi, I am a 3d artist specializing in making stylized Historical/Mythological theme assets(characters, environment, props) for real time game engines. I focus on creating clean, optimized topology and game ready 3d assets. Models are fully UV unwrapped and ready for texturing, or with base materials applied. Perfect for developers who plan to apply custom shaders or custom PBR materials in-engine. For assets which need to move, I rig them completely and test them in game engines to make sure the skeleton is compatible.

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