I will do auto rig pro blender rig and game asset modelling service


About this gig
Auto Rig Pro and blender rig service covering character rigging, game rig production, asset modelling, and vehicle rig setup delivering production-ready game assets with confirmed engine export before handover.
Service includes:
- Auto rig pro metarig placement and full blender rig generation
- Game rig with correct deform bone hierarchy and engine-compatible naming
- Asset modelling with game-appropriate polygon topology and UV mapping
- Vehicle rig with bone-based wheel rotation, steering, and suspension
- Auto rig pro control bone cleanup for clean game rig FBX export
- Weight painting correction throughout the full blender rig
- IK and FK controls for the complete game rig limb system
- FBX export configured for correct scale and axis per engine
- LOD mesh generation for asset modelling performance optimization (Premium)
- Animation test confirming the blender rig and vehicle rig in-engine (Premium)
Software: Blender | Auto Rig Pro | Unreal Engine 5 | Unity
Output: .blend / FBX / engine project files
Please message before ordering for large multi-asset modelling projects or complex vehicle rig configurations.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Alex
Expert Blender to UE5 Character, Vehicle, and Game Asset Rigger
- FromUnited Kingdom
- Member sinceSep 2026
- Avg. response time1 hour
Languages
English, Spanish, French, German, Italian
My Portfolio
FAQ
Why does auto rig pro output need correction for the game rig?
Raw auto rig pro output contains control bones that contaminate FBX export — the blender rig correction extracts only deform bones with correct naming for engine compatibility.
Can the asset modelling and blender rig be done together in one order?
Yes — asset modelling and blender rig setup are both included; send reference images or an existing model and the full game rig package will be built.
Does the vehicle rig survive FBX export correctly?
Yes — vehicle rig uses bone-based suspension rather than Blender-only constraints so the setup transfers correctly through FBX into the target engine.
What polygon budget is used for asset modelling?
Asset modelling polygon count is agreed before work begins based on the target platform — mobile, PC, or console; specify when ordering.
Can the auto rig pro setup include a facial rig?
Yes — facial bone setup using the auto rig pro face panel is available on request; mention it when ordering the blender rig.
Is the game rig tested in-engine before delivery?
Yes — every blender rig and vehicle rig is confirmed importing and deforming correctly in a real engine project before delivery.
What is delivered at the end of the order?
Blender source file with full auto rig pro and asset modelling setup; Standard and Premium include tested FBX and engine project files.

