I will make your unity game feel great with juice, vfx and ui animation

A
ala_dawood
A
ala_dawood
Ala Yousef

About this gig

Your Unity game works, but does it feel great? Players decide in the first minute, and a flat demo or prototype costs you wishlists and installs.


I'm a senior Unity developer (C#). I've shipped a full overhaul of a client's mobile game, and I specialize in the feedback layer that makes every tap, hit and reward land:


Tweens and easing on movement and UI

Hit-stop, screen shake, squash and stretch

Particles, shader flashes, win and reward moments

Menu, HUD and scene transitions

Layered sound effects

Mobile: haptics and an effect budget that holds frame rate


How it works: you share the project, I audit the first 10 minutes (or first 3 levels), then build the upgrades on a separate branch so your main project stays safe. You get a before/after video for your trailer or ad creatives.


Built for teams heading into Steam Next Fest, a publisher CPI test or a soft launch.


Please message me before ordering with your Unity version, render pipeline and deadline.

Get to know Ala Yousef

Ala Yousef

Senior Unity Developer for Game Feel and VFX

  • FromJordan
  • Member sinceJan 2025
  • Languages

    English, Arabic
Senior Unity developer (C#) focused on game feel: the juice, VFX, transitions and animation that make a game satisfying to play. I lead client work on a Unity mobile puzzle game, and I've shipped a full overhaul of a client's mobile game, from new UI and in-app purchases to redesigned and new levels. I've also delivered VR projects for freelance clients. I help indie teams make their Steam demos and mobile games feel great before Next Fest, a publisher test or launch. Every sprint is fixed price with a clear deadline, and you get a before/after video of the changes.

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