I will clean and standardize kitbashed 3d assets for game pipelines

A
alansarts1
A
alansarts1
femi

About this gig

Kitbashed assets can save time during development but they often create major production problems later.


When assets come from different sources like:


AI generated models

marketplace packs

scans

mixed creator libraries


the result is usually:

 inconsistent scale

 mismatched topology

 broken pivots

 messy naming structures

 incompatible materials and UVs


That chaos becomes difficult to manage inside real game pipelines.


I clean and standardize kitbashed 3D assets so they become more organized, consistent, and production ready for use in professional workflows.


What I improve:


scale and proportion consistency

pivot and transform correction

mesh and topology cleanup

material and naming organization

UV structure refinement

preparation for smoother engine integration


The goal:


cleaner asset libraries

 easier scene management

 smoother workflow integration

 better production consistency


Your assets will be easier to work with inside pipelines involving Unity, Unreal Engine, and Blender.


If your kitbashed assets feel inconsistent, disorganized, or difficult to manage, Ill standardize them into a cleaner production-ready set.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know femi

femi

We fix, rebuild and convert broken 3D assets into usable production ready files

  • FromUnited Kingdom
  • Member sinceMay 2026
  • Languages

    English, Spanish, German
Most 3D assets don’t fail because they look bad. They fail when you try to use them. A model imports but behaves incorrectly. An AI generated mesh looks detailed but breaks under editing. An avatar exists, but won’t upload or function properly. That’s where this service comes in. This is focused on taking assets that are incomplete, messy, or incompatible and rebuilding them into something usable. Work includes cleanup, restructuring, and preparing models for real use across platforms like Unity, Unreal Engine, Roblox, and VRChat. If your asset isn’t working, it can be fixed.

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