I will clean and standardize kitbashed 3d assets for game pipelines


About this gig
Kitbashed assets can save time during development but they often create major production problems later.
When assets come from different sources like:
AI generated models
marketplace packs
scans
mixed creator libraries
the result is usually:
inconsistent scale
mismatched topology
broken pivots
messy naming structures
incompatible materials and UVs
That chaos becomes difficult to manage inside real game pipelines.
I clean and standardize kitbashed 3D assets so they become more organized, consistent, and production ready for use in professional workflows.
What I improve:
scale and proportion consistency
pivot and transform correction
mesh and topology cleanup
material and naming organization
UV structure refinement
preparation for smoother engine integration
The goal:
cleaner asset libraries
easier scene management
smoother workflow integration
better production consistency
Your assets will be easier to work with inside pipelines involving Unity, Unreal Engine, and Blender.
If your kitbashed assets feel inconsistent, disorganized, or difficult to manage, Ill standardize them into a cleaner production-ready set.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know femi
We fix, rebuild and convert broken 3D assets into usable production ready files
- FromUnited Kingdom
- Member sinceMay 2026
Languages
English, Spanish, German
