I will illustration,3d modeling and animation


About this gig
I create high-quality, game-ready 3D models designed for real-time engines and interactive projects. I specialize in modeling props and characters optimized for performance while maintaining strong visual appeal and clean topology.
My workflow focuses on efficiency and production standards. I ensure proper edge flow, optimized polycount, and organized UV layouts ready for texturing and implementation in engines such as Unreal Engine or Unity. Whether you need stylized or semi-realistic assets, I adapt to your projects artistic direction and technical requirements.
For props, I deliver detailed, well-structured models suitable for games, cinematics, or virtual environments. For characters, I focus on clean geometry that supports rigging and animation, making them fully ready for integration into your pipeline.
I primarily work with Blender and Maya and can export files in the formats you need (.FBX, .OBJ, .BLEND, etc.).
If you're looking for reliable, optimized, and production-ready 3D assets, Im here to help bring your project to life with quality and attention to detail.
Lets build something great together.
Get to know Alejandro Znt
3D Artist and Illustrator
- FromCosta Rica
- Member sinceFeb 2026
Languages
Spanish, English

