I will fix, retopologize and rig your ai generated 3d model from meshy or tripo


About this gig
Made a model in Meshy, Tripo, Rodin or Hunyuan3D and it breaks in your engine, rig or slicer? I turn AI 3D models into clean, production-ready assets.
AI meshes look fine in a viewer, then fail in real use: triangle soup, holes, non-manifold edges, melted hands and faces, messy UVs, rigs that bend wrong. I fix them by hand in Blender.
WHAT I DO
- Mesh repair: holes, normals, floating parts, duplicates
- Fix AI mistakes: hands, faces, fused or broken parts
- Clean quad retopology to your poly budget
- UV unwrap + bake the original textures to clean PBR maps
- Humanoid rig with hand-painted weights (Mixamo, Unity, Unreal)
- Extras: ARKit 52 face shapes, LODs, 3D print kit
YOU GET
- GLB, FBX, OBJ or STL + the .blend source
- Before/after renders and a list of every fix
READY FOR
Unity, Unreal, Godot, Roblox, Blender, web/AR and 3D printing
HOW IT WORKS
1. Send your model and where it's going
2. I check it and confirm the scope before you order
3. You get a tested, fixed file
Not sure which package fits? Message me with your file and I'll tell you what's broken, free.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Alesadro
- FromItaly
- Member sinceAug 2024
- Avg. response time1 hour
- Last delivery1 year
Languages
English, Italian
My Portfolio
FAQ
Which AI tools' models can you fix?
Any of them: Meshy, Tripo, Rodin, Hunyuan3D, CSM, Luma and others, plus 3D scans and downloaded models. Send GLB, FBX, OBJ, STL, PLY, USDZ or BLEND.
Will my model still look like the original?
Yes. I keep the silhouette and detail and bake the original textures onto the new mesh. Where the AI got something wrong (fingers, eyes, merged parts) I fix it to match your reference image.
What poly count will I get?
You choose. Typical targets: 5k-20k quads for animated characters, 1k-10k triangles for mobile props, up to 100k for renders. Tell me your engine or platform and I'll match its limits.
Can you rig it for Mixamo, Unity or Unreal?
Yes. Premium includes a humanoid rig with Mixamo-style bone names, hand-painted weights and 3 test animations. I can match the Unity Humanoid or UE5 Mannequin skeleton. Creatures and quadrupeds: message me first.

