I will clean up and retopologize ai generated 3d models

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alisa3d
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alisa3d
Alisa

About this gig

Please contact me before ordering so I can check your model and recommend the best package.


Professional AI mesh cleanup and retopology for props, objects and game assets.


I can turn rough, AI-generated, scanned or unfinished 3D models into cleaner low-poly meshes for Blender, Unreal Engine, Unity or further texturing.


Services include:

- Manual quad-based retopology

- AI mesh cleanup

- Fixing messy geometry

- Basic optimization

- UV unwrapping, depending on the package

- Simple material setup, Premium only

- Clean FBX / OBJ / BLEND export


Best for:

- Props and objects

- Environment assets

- Simple stylized assets

- Hard-surface models

- Game-ready prop preparation


Please note:

This gig does not include creating a model from scratch, texture painting, advanced shaders, rigging or animation.


How to order:

Send me your model first, and I will check the complexity, topology, polycount and recommend the right package.


Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Alisa

Alisa

3D artist

  • FromLatvia
  • Member sinceJun 2026
  • Avg. response time1 hour
  • Languages

    Russian, English, Latvian
I am a 3D Artist with a Games Art degree, specialising in topology cleanup, retopology, and game-ready asset preparation. I help clean up messy 3D meshes, including AI-generated models, by creating cleaner quad-based topology, improving edge flow, and preparing assets for further production steps such as UV unwrapping, baking, texturing, rigging preparation, or real-time use. I work with 3ds Max, Blender, ZBrush, Substance Painter, Unreal Engine, and Photoshop, with strong attention to clean topology, optimisation, and visual consistency.

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