I will do facial retopology for animation ready characters

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Akimenkov D.

About this gig

I will create clean facial retopology for animation-ready characters.


This gig is suitable for:

- character heads

- facial retopology

- cleanup before rigging

- deformation-friendly face topology


What you get:

- clean facial topology

- edge flow for expressions and deformation

- organized mesh ready for rigging

- files in FBX / OBJ / Maya / Blender format


Please contact me before ordering if your mesh is complex or if you need a custom quote.


Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Akimenkov D.

Akimenkov D.

3D Character Artist

  • FromUkraine
  • Member sinceFeb 2022
  • Avg. response time1 hour
  • Languages

    Russian, Ukrainian, English
3D Character Artist focused on retopology, UVs, cleanup, and deformation-friendly topology for animation-ready characters and character assets. I also build full-pipeline real-time characters for Unreal Engine: sculpt/modeling, retopo/UVs, texturing, grooming, rigging, animation, and presentation. Strong technical side: Maya rigging/animation, XGen grooming, and Blender Geometry Nodes tools for workflow speed and stylization. Open to freelance and remote contract work.

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