I will develop roguelike card and deckbuilder game in unity

A
alucardpixels
A
alucardpixels
Benoit

About this gig

Need a Unity developer for your roguelike deckbuilder game?


I develop custom roguelike and roguelite deckbuilder games in Unity, focusing on the gameplay systems that make the genre work: strategic card combat, deckbuilding, procedural runs, card synergies, rewards, enemies, bosses, events, shops, and progression.


Whether you have a complete game design, a prototype, a card system, or only a concept, I can help turn it into a playable Unity game.


YOUR GAME CAN INCLUDE:

  • Turn-based card combat
  • Custom deckbuilding systems
  • Draw, discard, exhaust and shuffle mechanics
  • Energy or action-point systems
  • Attack, defense, healing and ability cards
  • Buffs, debuffs and status effects
  • Card upgrades and transformations
  • Card rarity and reward systems
  • Relics, artifacts and passive abilities
  • Procedural maps and encounters
  • Random events and branching paths
  • Shops and in-run purchases
  • Enemy AI and different enemy behaviors
  • Elite encounters
  • Boss battles
  • Character classes and archetypes
  • Run-based progression
  • Meta progression
  • Save and load systems
  • Custom combat and game UI
  • PC, WebGL or mobile builds


Please message me before ordering so we can discuss. Lets build your roguelike deckbuilder in Unity.

Get to know Benoit

Benoit

Team of Unreal Engine Developers, Artists and Programmers

  • FromUnited States
  • Member sinceDec 2025
  • Languages

    English, German, French, Spanish
Alucard Pixels builds complete Unreal Engine games for funded indie teams, studios and organizations. We focus on full game development with solid core systems, not unfinished prototypes. Our projects are structured for long-term development, updates and commercial release. We build full co-op survival games, co-op action shooting games, action RPGs with combat, AI and progression, simulation and training applications. If you need a serious Unreal Engine studio to build a full game or simulation properly, contact us with your goals, timeline and budget range. See You Soon!!!