I will develop roguelike card and deckbuilder game in unity


About this gig
Need a Unity developer for your roguelike deckbuilder game?
I develop custom roguelike and roguelite deckbuilder games in Unity, focusing on the gameplay systems that make the genre work: strategic card combat, deckbuilding, procedural runs, card synergies, rewards, enemies, bosses, events, shops, and progression.
Whether you have a complete game design, a prototype, a card system, or only a concept, I can help turn it into a playable Unity game.
YOUR GAME CAN INCLUDE:
- Turn-based card combat
- Custom deckbuilding systems
- Draw, discard, exhaust and shuffle mechanics
- Energy or action-point systems
- Attack, defense, healing and ability cards
- Buffs, debuffs and status effects
- Card upgrades and transformations
- Card rarity and reward systems
- Relics, artifacts and passive abilities
- Procedural maps and encounters
- Random events and branching paths
- Shops and in-run purchases
- Enemy AI and different enemy behaviors
- Elite encounters
- Boss battles
- Character classes and archetypes
- Run-based progression
- Meta progression
- Save and load systems
- Custom combat and game UI
- PC, WebGL or mobile builds
Please message me before ordering so we can discuss. Lets build your roguelike deckbuilder in Unity.
Get to know Benoit
Team of Unreal Engine Developers, Artists and Programmers
- FromUnited States
- Member sinceDec 2025
Languages
English, German, French, Spanish
FAQ
Do you develop roguelike deckbuilders from scratch?
Yes. I can build the core systems from a new Unity project based on your design and requirements.
Can you work on my existing Unity project?
Yes. Send the project details before ordering so I can review the current architecture and determine what needs to be added or changed.
Do you make card effects and abilities?
Yes. Card effects such as damage, defense, healing, buffs, debuffs, status effects, draws, discards and other custom behaviors can be implemented according to your design.
Do you create procedural maps?
Yes. I can implement procedural or rule-based map structures with paths, encounters, shops, events, elites and other nodes.
Do you implement enemy AI?
Enemy behavior and combat decision-making can be implemented according to your enemy designs.
Can you make bosses?
Yes. Boss encounters with custom attacks, abilities, phases and mechanics are supported.
Can you make a game similar to Slay the Spire?
I can build a game using similar genre mechanics such as deckbuilding, turn-based combat, procedural runs, rewards and branching maps. Your game's specific design, artwork and content should remain original.

