I will create optimized game ready 3d assets and props for unity and unreal

A
aman_deep_21
A
aman_deep_21
Aman Deep

About this gig

Are you looking for high-quality, game-ready 3D assets optimized for real-time performance in Unity, Unreal Engine, or Godot? Youre in the right place!

I am a professional 3D Game Artist specializing in low-poly models, stylized assets, and detailed PBR props. I focus heavily on clean topology, optimized UV maps, and high-quality textures so your assets run seamlessly without hurting game performance.

What I Can Create For You:

  • 3D Game Props: Weapons, crates, foliage, chest models, interactive elements, furniture, and environmental assets.
  • Low-Poly & Stylized Models: Clean polycount optimization for mobile, PC, or VR games.
  • PBR Texturing: Full $2\text{K}/4\text{K}$ texture sets (Base Color, Normal, Metallic, Roughness, AO, Height).

Software Workflow:

  • Modeling & UV Unwrapping: Blender
  • PBR Texturing: Substance Painter
  • Texture Baking & Previews: Marmoset Toolbag
  • Game Engine Integration: Unity & Unreal Engine

Why Choose My Gig?

  • Game-Engine Ready: Properly scaled assets with centered pivots and clean FBX/OBJ exports.
  • Performance Optimized: Clean quad-based wireframes with optional Level of Detail (LOD) setups.
  • Clear Communication: Regular progress updates during model, bake, and texture
Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Aman Deep

Aman Deep

3D Game Artist

  • FromIndia
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Languages

    English
Hi! I am a passionate 3D Game Artist specializing in game-ready 3D assets, environmental props, and low-poly/stylized models. I have a strong background in low-poly optimization, UV unwrapping, and PBR texturing pipelines to ensure assets run smoothly in engines like Unity and Unreal. My main workflow includes Blender, Substance Painter, and Marmoset Toolbag. Whether you need simple props, optimized environment pieces, or PBR textured models, I focus on clean topology, proper LODs, and high-quality game integration. Let's bring your game world to life!