I will build 3d open world map, terrain map, level design in unity and unreal engine 5


About this gig
Struggling to find a 3D artist who understands BOTH Unreal Engine 5 and Unity without endless back-and-forth?
You've hired "environment artists" before. Revisions pile up, the terrain still looks flat, the level design kills immersion instead of building it, and the engine file won't even import clean. Deadlines slip, budget bleeds, and you're back to square one.
That's the gap I close.
I'm AMIR; an open world map, terrain map & level designer working natively in Unreal Engine 5 and Unity. Every open world map I deliver is game-ready, optimized, and built around real gameplay flow not just a pretty render.
What I Offer:
- Open world map design & terrain sculpting (UE5 & Unity)
- Multi-biome level design (fantasy, sci-fi, urban, nature)
- Foliage scattering, texture blending & PBR materials
- Lighting, atmosphere & post-processing
- Optimized, game-ready delivery (LODs, collision)
Message me before ordering. A 2-minute chat about your scope, target engine, and reference style means I quote accurately and build exactly what your game needs; no wasted revisions. Let's map out your world.
Get to know Amir Aftab
Unity Game Generalist
- FromUnited Kingdom
- Member sinceApr 2026
- Avg. response time1 hour
Languages
English
FAQ
Not sure if I need Unreal Engine 5 or Unity — can you help decide?
Yes. UE5 (Lumen/Nanite) suits high-fidelity, cinematic, PC/console worlds. Unity suits mobile, VR, or faster iteration. Message me your platform and visual target before ordering — I'll recommend the right engine so you're not paying to rebuild later.
My map needs to support multiplayer — does that change the build?
Yes. Multiplayer needs network-friendly collision, LOD management, and streamed sections — different from a single-player showcase build. Tell me upfront and I'll structure terrain and layout for performance and sync from the start.
Can you work from a rough sketch or reference images instead of a brief?
Yes, I prefer it. A few reference images or a hand-drawn layout tells me more about scale, biome mix, and player flow than text alone. Send what you have when you message me, and I'll turn it into a terrain plan before building starts.

