I will develop gameplay systems and mechanics in unreal engine 5

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A
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Gerardo

About this gig

Example Complexity Guide


  • Bug Fix 1-3 Complexity Points
  • Interaction System 3-5 Complexity Points
  • Checkpoint System 5 Complexity Points
  • Inventory System (Basic) 10 Complexity Points
  • Dialogue System 10 Complexity Points
  • Quest System 10-15 Complexity Points
  • Skill Tree 15-25 Complexity Points
  • Crafting System 15-25 Complexity Points
  • Advanced AI 20-30 Complexity Points
  • Multiplayer Features 25+ Complexity Points


Note: Complexity values are estimates and provided as examples only. The final complexity cost is determined after reviewing the project's requirements, scope, dependencies, networking requirements, UI requirements, data persistence, optimization needs, and overall implementation effort.

Get to know Gerardo

Gerardo

Earth's pulse forges nomads to gods, horizons birth epics

5.0(5)
  • FromArgentina
  • Member sinceJan 2022
  • Avg. response time3 hours
  • Last delivery1 year
  • Languages

    English, Spanish
I am a passionate video game designer specializing in programming, with skills in 2D design, animation, and 3D texturing. I'm honing my full 3D modeling expertise for immersive worlds. While my personal projects are in progress, I've collaborated on published indie titles: Tales of Old: Dominus (brutal medieval RPG on Steam—combat, AI polish); The Last Case of John Morley (1940s detective adventure with twists); and Portrait of a Torn (psychological horror exploring family tragedy). Need custom mechanics, animations, assets, or prototyping? Let's create epic games!

My Portfolio

Other Game Development Services I Offer