I will create 52 arkit facial blendshapes for mocap and animation

A
andrewevin
A
andrewevin
Andrew

About this gig

Need 52 Apple ARKit facial blendshapes for your 3D character?


I will create and set up a professional 52 ARKit facial blendshape system designed for facial mocap, animation, facial tracking, and real-time character workflows.



Whether you already have a finished 3D character or need the existing facial setup improved, I can build a clean and functional facial system with expressive deformation and animation-ready results.


WHAT I CAN DO:

  • 52 Apple ARKit facial blendshapes
  • Facial rigging and expression setup
  • Facial deformation correction
  • Eye, brow, cheek, nose, mouth and jaw expressions
  • Lip and mouth deformation
  • Viseme / lip-sync setup when required
  • Facial mocap preparation
  • Blendshape cleanup and optimization
  • Weighting and deformation fixes
  • Facial animation testing
  • Character rigging support
  • Real-time character preparation
  • Export-ready files for your required workflow



If your character has unusual topology, an existing rig, complex facial geometry, or special requirements, please contact me first so I can check the model and confirm the workflow.



Send me your character and project requirements, and let's build a clean, expressive and animation-ready ARKit facial system.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Andrew

Andrew

3D Character Artist

  • FromUnited States
  • Member sinceSep 2026
  • Avg. response time1 hour
  • Languages

    English, German, Spanish
Hi, I’m a professional 3D Character Artist specializing in 3D character modeling, facial blendshapes, and production ready character assets. I create high quality 3D characters for games, animation, cinematics, VTubing, metaverse projects, advertisements, and other digital experiences. I value clear communication, attention to detail, and delivering work that is both visually appealing and technically usable. Feel free to contact me with your project details. I’d be happy to discuss your character and the best workflow for bringing it to life.

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