I will implement game audio and logic in unreal engine using wwise

A
andriyzubets484
A
andriyzubets484
Andriy Z

About this gig

Hi! I am a Technical Sound Designer specializing in making Unreal Engine and Wwise communicate seamlessly. I build stable, optimized audio systems for games so you don't have to worry about broken logic or messy routing.

My expertise includes:

  • Audio Implementation via Wwise & Unreal Engine Blueprints.
  • Surface-dependent logic (Material-Based Foley / Switches).
  • Dynamic mixing and RTPCs (Health, distance, speed, etc.).
  • Interactive Music Systems (States, transitions, segment routing).
  • Spatial Audio (Attenuation, listener positioning).

IMPORTANT NOTE: This gig is for Implementation & Technical Routing only. You must provide the audio assets (.wav files). If you need sound design from scratch, please message me first!

Feel free to contact me before placing an order to discuss your project!

Get to know Andriy Z

Andriy Z

Audio Restoration, Noise Reduction, Podcast Editing

  • FromUkraine
  • Member sinceAug 2022
  • Avg. response time1 hour
  • Languages

    Ukrainian, English
Do you have a great recording ruined by bad audio? I can save it. I specialize in fixing audio issues for podcasts, YouTube videos, and interviews. What I can do for you: Remove background noise (fans, wind, traffic); Delete mouth clicks, pops, and heavy breaths; Fix clipping (distorted audio) and echo; Make your voice sound broadcast-quality (EQ & Compression). Send me a 15-second sample of your file, and I will show you the result for FREE before you hire me.