I will convert industrial cad to game ready fbx glb for unity and unreal VR

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angelwmt
A
angelwmt
Angel Mendoza

About this gig

I convert industrial CAD files into clean, real-time ready FBX/GLB assets for Unity and Unreal optimized for VR training, simulators, and interactive visualization.

I've been doing this for 12 years with mining companies, industrial training centers, and international startups. I read engineering drawings (DXF/DWG), work from Navisworks and SmartPlant exports, and deliver assets your dev team can drop directly into the scene correct pivots, real-world scale, logical naming, zero rework.

Accepted formats: STEP · IGES · STL · DWG/DXF · FBX (heavy/raw)

What you get in every package:

  • FBX and/or GLB export
  • Clean mesh, no duplicate geometry, no inverted normals
  • Correct scale and pivot points
  • Organized naming convention
  • 1 viewport render for review

Not included unless ordered as extra:

  • PBR texturing or baking
  • Animation
  • Engineering modifications
  • Technical drawings

Before ordering, send me:

  • Your CAD file or export
  • Target format (FBX or GLB) and engine unit scale
  • Use case (VR training / visualization / simulator)
  • Assembly size

If the file is extremely heavy or messy, I'll confirm scope before starting. No surprises.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Angel Mendoza

Angel Mendoza

Real Time Technical 3D Artist CAD to Optimized GLB and FBX

  • FromPeru
  • Member sinceOct 2025
  • Avg. response time3 hours
  • Languages

    Spanish, English
Technical 3D Artist (12+ yrs) in industrial visualization & real-time optimization. CAD to performance assets for Unity, Unreal, WebGL. Core: - CAD to Poly: Clean topology from engineering files. - Optimization: Low draw calls, hierarchy, LODs, pivots. - Texturing: PBR, UV packing. - Delivery: FBX, GLB/glTF, OBJ. Software: 3ds Max, Substance, RizomUV, Unity, Unreal. Note: No characters, organic, residential archviz. English: Technical (Async preferred). Spanish: Native.