I will professional video to fbx mocap conversion and maya cleanup

A
anidynamix
A
anidynamix
AniDy

About this gig

  • Video-to-FBX Motion Conversion

Processing reference videos through local AI pipelines to extract clean, initial 3D

human locomotion and movement data.

  • Precision Mocap Clean-up (Autodesk Maya)

Fixing the fatal flaws of raw data in the Graph Editor. I perform meticulous manual

curve optimization to deliver flawless, production-ready keys.

  • Advanced Foot-Locking & Ground Contact

Completely eliminating foot sliding, floating joints, and clipping issues to ensure your

character is rock-solid on the ground plane.

Get to know AniDy

AniDy

WUGA

  • FromSouth Korea
  • Member sinceMay 2026
  • Avg. response time1 hour
  • Languages

    Korean
Hi, I’m a 3D animator and motion capture specialist. I specialize in turning raw video references into high-quality 3D animations (Video to FBX) and delivering production-ready, precise mocap clean-up. Using Autodesk Maya, I fix critical errors that AI tools leave behind. I focus on ensuring flawless foot-locking (no foot sliding), removing joint jitter, and fixing bone flips so your animations work perfectly right away. Whether you need assets for Unreal Engine, Unity, or custom rigs, I deliver studio-quality results.