I will do clean retopology and uv mapping for your 3d character

A
ankitsingh981
A
ankitsingh981
Ankit Singh

Level 2

About this gig

Do you love sculpting in ZBrush but hate the technical cleanup?


Bad topology ruins good animations. If you want your character to deform correctly without pinching or bad shading artifacts, you need professional, hand-crafted retopology.


I am a Senior 3D Character Artist with 10+ years of experience (Fortnite, Rockstar Games). I specialize in converting dense high-poly sculpts into clean, animation-ready game meshes.


My Retopology Service Includes:


  • Optimized Topology: Clean mesh flow tailored to the specific character or object (Quads/Tris where suitable).


  • Animation Flow: Edge loops placed correctly around eyes, mouth, and joints for perfect deformation.


  • Polycount Optimization: I hit your specific budget (Mobile/VR/PC).


  • UV Mapping: Non-overlapping UVs with consistent texel density


Software: I use Maya or Blender depending on the mesh complexity.


What I need from you:

  • Your High-Poly mesh (OBJ/FBX/ZTL).
  • Your target polycount limit.


Stop struggling with bad topology. Order now, and get a clean mesh ready for texturing and rigging.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Ankit Singh

Ankit Singh

Modeling and texturing of characters

5.0(40)

Level 2

  • FromIndia
  • Member sinceOct 2018
  • Avg. response time1 hour
  • Last delivery1 week
  • Languages

    Hindi, English
Hello! My name is Ankit Singh, a 3D Character Artist. With 10+ years experience in games & cinematics, I’ve contributed to AAA projects including Fortnite, Rockstar Games, Dhruva Interactive, and Trine. I deliver production/game-ready characters with clean topology, high/low poly, UVs, PBR textures—on time, with clear communication. My skills: -Concept sculpting realistic/stylized, semi-realistic 3d character modeling -Creature/Armor–Mecha character modeling -Retopology, UV unwrapping, baking, PBR texturing -Optimization/LODs, Marmoset renders -Clean handoff (FBX/OBJ), tidy files