I will do clean retopology and uv mapping for your 3d character


Level 2
About this gig
Do you love sculpting in ZBrush but hate the technical cleanup?
Bad topology ruins good animations. If you want your character to deform correctly without pinching or bad shading artifacts, you need professional, hand-crafted retopology.
I am a Senior 3D Character Artist with 10+ years of experience (Fortnite, Rockstar Games). I specialize in converting dense high-poly sculpts into clean, animation-ready game meshes.
My Retopology Service Includes:
- Optimized Topology: Clean mesh flow tailored to the specific character or object (Quads/Tris where suitable).
- Animation Flow: Edge loops placed correctly around eyes, mouth, and joints for perfect deformation.
- Polycount Optimization: I hit your specific budget (Mobile/VR/PC).
- UV Mapping: Non-overlapping UVs with consistent texel density
Software: I use Maya or Blender depending on the mesh complexity.
What I need from you:
- Your High-Poly mesh (OBJ/FBX/ZTL).
- Your target polycount limit.
Stop struggling with bad topology. Order now, and get a clean mesh ready for texturing and rigging.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Ankit Singh
Modeling and texturing of characters
Level 2
- FromIndia
- Member sinceOct 2018
- Avg. response time1 hour
- Last delivery1 week
Languages
Hindi, English

