I will retopology your 3d model, uv unwrap and make it game ready, stl repair


Level 1
About this gig
Is your STL file throwing non-manifold errors, holes, or Bambu slicer warnings instead of printing?
I repair broken meshes and turn 3D scans, sculpts, downloads, or AI-generated models into clean, watertight files that are fully print ready no more failed prints or wasted filament.
What I fix:
Non manifold edges and flipped normals
Holes, gaps and open boundaries (fully watertight)
Intersecting, overlapping and duplicate faces
Thin walls and wall thickness for FDM or resin
Bloated, heavy meshes (poly reduction, remesh)
Hollowing and splitting for large or resin prints
Files accepted: STL, OBJ, 3MF, STEP, FBX, ZTL
Delivered ready for Bambu Studio, PrusaSlicer, Cura, Chitubox, Lychee and Creality Print, on any FDM or resin printer.
I work in Blender with 3D scans, Thingiverse and Printables downloads, sculpted models, CAD exports, and AI-generated meshes with chaotic geometry cleaned up and made printable.
Message me before ordering, send your file, and I will confirm the issue, the fix, and your timeline before you pay.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Anthony
3d Expert
Level 1
- FromNigeria
- Member sinceApr 2026
- Avg. response time2 hours
- Last deliveryabout 14 hours
Languages
English, Spanish
My Portfolio
Other Game Art Services I Offer
FAQ
What exactly is retopology and why does my model need it?
Retopology is the process of rebuilding the surface of a 3D model with clean, organized, purposeful geometry — replacing chaotic triangle meshes from sculpts or scans with smooth quad-based topology that follows the natural contours of the model. Your model needs it if it came from ZBrush, a 3D scan
What is the difference between retopology and just reducing the polycount?
Polycount reduction — also called decimation — simply removes polygons from your existing mesh without caring about the result. It makes your model lighter but leaves behind ugly triangles, broken edge flow, and deformation problems. Retopology is a complete manual or semi-manual rebuild of your mod
What file formats do you accept and what will you deliver?
I accept OBJ, FBX, STL, ZTL, BLEND, 3MF, and ABC files. If you have a format not listed here, message me before ordering and I will confirm compatibility. For delivery I can export in FBX, OBJ, BLEND, STL, or ABC — whichever your pipeline requires. If you need the file in multiple formats simultaneo
Do you include UV unwrapping with the retopology?
UV unwrapping is included in the Standard and Premium packages and available as a paid add-on for the Basic package. When UV unwrapping is included I deliver non-overlapping UV islands laid out for minimal texture distortion, with seam placement chosen to hide on natural surface boundaries — clothin
Can you retopologize AI-generated 3D models?
Yes — and this is becoming one of the most common requests I receive. AI 3D model generators like Meshy, TripoAI, CSM, and Luma AI produce models with chaotic non-manifold geometry, inconsistent triangle distribution, and zero edge flow logic. They look impressive in a preview render but are complet
Will the retopology change the shape or silhouette of my model?
No. The goal of retopology is to match the original sculpt or scan surface as closely as possible while rebuilding the underlying geometry. Your model's silhouette, proportions, and surface detail are preserved. Very fine micro-detail like skin pores that exist only in the high poly sculpt will not
What polycount should I ask for — how do I know the right target?
It depends entirely on your intended use. For mobile games, a character is typically 1,500 to 5,000 triangles. For PC and console games, 10,000 to 30,000 triangles is standard for a hero character. For cinematics and film production, 50,000 to 150,000 is common. For real-time VR, keep below 15,000 f
Can you retopologize characters for animation and rigging?
Yes — animation-ready retopology is my specialty at the Premium package level. Animation retopology follows strict rules that general retopology does not — edge loops must be placed precisely at every joint to allow correct deformation when the rig moves. Shoulders, elbows, wrists, knees, and finger
How long does retopology take and what affects the timeline?
Delivery time depends on three factors — model complexity, target polycount, and whether UV unwrapping or texture baking is included. A simple hard surface prop with a low polycount target takes 1 to 2 days. A full humanoid character with UV unwrapping takes 3 to 4 days. A complex creature or full b
What software do you use and will the file work in my pipeline?
I work primarily in Blender and Maya for retopology, using dedicated retopology tools including RetopoFlow, Quad Remesher as a starting reference, and full manual retopology for character work. All delivered files are software-agnostic — exported in universal formats that open correctly in Unreal E
